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Absolute 0 or Bustard Hunt).Ĭall_to_arms_1.016.1.CT Update for 1.016.0 with major refactoring.ĭebug contains old script (working). You will see casualties on mission statistics in such cases (e.g. But they still can die due to scripted event (by design), and nothing can be done with it. GM and other cheats are applied to "greens". original ~WhiteSnoop's cheat, affects enemy vehicles too. original ~WhiteSnoop's cheat, affects enemy soldiers too. Together will work but i didn't tested well. Use Infinite ammo OR Infinite clip/shell. You need to have at least 1 clip of bullets for a soldier weapon or 1 shell for a vehicle gun in their inventory.
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So I have made an alternative option for ammo which make the fight more realistic (retaining reload time) A single mortar shoots a volley of 40-50 shells in 1 secs which makes the target area a wasteland. It has funny side effect - single ammo weapon/gun shoots like a machinegun (no reloading). If you still see the casualties on mission statistics (campaign, not conquest) then "greens" have died (greens=allies). So just saved them in the code list for future. There are 7 more godmode addresses about GM, but I didn't find the source of damage. No tracks affection - infantry don't pin down to the ground with vehicle tracks No damage from scene - added just in case (I haven't seen the case when a falling tree kills a unit) No burning - no damage from Molotov (units and vehicle)
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No death - in some specific case like being inside a blown vehicle or fly in the air can cause an instant death No blow wave affection - infantry don't fly in the air on blows No HP decrease (original ~WhiteSnoop's cheat, but units die from fire, inside destroyed vehicle, fly in the air etc) enable all options to have completely immortal units
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True godmode for infantry and vehicles (w/o aircraft) All creds to WhiteSnoop and Gideon25, i just have stolen their code. Meanwhile Gideon25 fixes his table, you can try this one for version 1.016.0.
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